Key art: a lone Bellwright stands on a ruined bridge before the vast cracked Mother Bell of Ashmere, burning from within, while silent white Hush fog rolls over the city ᚱ ᛞ ᛟ ᚹᛉ ᚾ ᛁ

Lowtide Forge presents · Published by Corvane Interactive

ASHMERE

The Last Bellwright

The bell that sang the world awake has cracked. Silence is coming for everything with a name.

Spring 2027 · March 12 · PC · PlayStation 5 · Xbox Series X|S

Most Anticipated RPG of 2027The Gilded Controller
A world you hear before you see it.Questline Weekly
Best in ShowEmbergate Expo 2026

The world

Halvane, the rung world

In Halvane, nothing exists until it is rung. Nine hundred years ago the Mother Bell of Ashmere was struck for the first time, and every river, law and name in the world answered. Since then an order of smiths called the Bellwrights has kept the Bell in tune, and with it, reality.

Forty years ago, on the Night of the Wrong Note, the Mother Bell cracked. Ever since, the Hush has spread out of the fracture: white, soundless storms that erase whatever they cover. Towns forget their own names. Rivers stop. People walk into the fog and are never remembered.

You are Wren Callow, the last Bellwright alive. The Choir Ascendant want to recast the Bell from living voices. The Hushed believe silence is mercy. Whoever reaches the Bell first decides whether Halvane is rung back into being, or allowed to go quiet forever.

Central conflictRecast the cracked Mother Bell, or let the Hush end the world in peace.
Magic systemTolling: chords struck on a peal of seven hand forged bells. Every toll costs you your hearing.
ToneMythic dark fantasy. Beautiful, grieving, loud in a world going quiet.
History900 years of the Bellwrights' tuning, ended by the Night of the Wrong Note.

The Last Tolling

When the Mother cracks, the rivers will listen for her and hear nothing.
Seven bells in one pair of hands, and the hands will go deaf.
The Choir will sing with mouths that are not theirs.
The Hushed will smile, and the smiling will be kind.
And the last of the smiths will stand at the fracture and choose:
to ring the world again, or to let it finally rest.

Prophecy carved inside the rim of the Mother Bell, found after the Night of the Wrong Note

Factions

Who will hear you

Pledge to a faction to retune this page to its colours.

Currently unsworn.

Gameplay

Four pillars of the peal

You play Wren Callow, travelling Halvane with a peal of seven bells on your back. You explore by sound, fight by striking chords, and every choice you make rings out across the world.

Resonance combat

Every enemy has a pitch. Strike notes in combinations to build chords: Root and Rend shatter armour, Ward and Still raise a wall of sound, Call drags a foe toward you. Learn a creature's frequency and a single perfect chord can break it apart.

The cost of tolling

Magic is paid for with your Hearing meter. Ring too much and Wren starts to go deaf: the soundtrack drops away, colour drains from the screen and enemies only appear in the echo of your last strike. Rest at a Quiet Shrine to recover, if you can find one.

Explore by echo

The map is not drawn until you ring it. Strike a bell to send out an echo that reveals hidden paths, buried belfries and things inside the Hush that should not be breathing. Different notes reveal different secrets.

Choices that echo

Decisions do not end when you make them. Spare a Hushed pilgrim and you may hear her voice in a choir three regions later. Silence a town to save it and its people forget you were ever there. Four faction endings, and one ending nobody has heard yet.

Screenshots

Captured in engine

Screenshot: Wren kneels beneath the cracked Mother Bell inside the ruined Cathedral of Ashmere, light pouring through the fracture CATHEDRAL OF ASHMERENEW OBJECTIVE · LISTEN TO THE FRACTURE
The Cracked CapitalKneel beneath the Mother Bell and listen. The fracture is still singing the Wrong Note.
Screenshot: a white Hushstorm wall advances across the salt flats as Wren runs toward a lone bell tower, Hearing meter low HEARINGSALTREACH FLATS
HushstormOutrun the silence on the Saltreach Flats. Nothing inside it remembers you.
Screenshot: an underwater duel in a sunken belfry against a Drowned Ringer, with the chord input display on screen ROOT+ REND+ ?CHORD 2/3
The Drowned BelfryFind the Ringer's pitch beneath the sea. Two notes down, one to go.

World map

Six regions of Halvane

Map of Halvane showing Tollhallow, Hushfell, Ashmere, the Carillon Coast, the Saltreach Flats and the Drowned Belfries TollhallowHushfellAshmere Carillon CoastSaltreach FlatsDrowned Belfries N

    Choose a region to read its entry from the Bellwright's atlas.

    Editions & preorder

    Choose your peal

    All prices in USD. Preorder any edition to receive the Ember Tongue bell skin.

    Release countdown

    The Bell rings in

    00Days
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    Launching worldwide March 12, 2027 at 00:00 UTC on PC, PlayStation 5 and Xbox Series X|S.